Cults of the Blood Gods is a new style of source-book for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Be sure to head on over to Kickstarter to check it out!
· An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture. · A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles. · The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the ceremonies for their death-defying Discipline: Oblivion · Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play. · Faith-based story hooks and a full chronicle centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness. · New Loresheets, Backgrounds, and Predator Types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.
Cults of the Blood Gods is a new style of source-book for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Be sure to head on over to Kickstarter to check it out!
· An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture. · A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles. · The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the ceremonies for their death-defying Discipline: Oblivion · Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play. · Faith-based story hooks and a full chronicle centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness. · New Loresheets, Backgrounds, and Predator Types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.