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A Short Treatise Inviting the Reader to Discover the Subtle Art of Go

Pierre Lusson
3.92/5 (33 ratings)
Written by a mathematician, a poet, and a mathematician-poet (two of them foundational members of the Oulipo), this 1969 guide to the ancient Japanese game of go was not just the first such guide to be published in France (and thereby introducing the centuries-old game of strategy into France), but something of a subtle Oulipian guidebook to writing strategies and tactics. Go A User's Manual, or how a set of simple rules and constraints can lead not only to infinite complexities, but also an endless array of writing strategies and bad puns.

As in the Oulipian strategy of writing under constraint, the role of structured gameplay (within literature and without) proves to be of primordial importance: a means of moving outside an inherent system, of instigating new figures of style and meaning, new paths toward collaboration, and new strategies for filling a space: be it the space of a terrain, a blank page, a white screen, or a freshly stretched canvas.

This treatise outlines the history of Go, the rules for playing it, some central tactics and strategies for playing it and overcoming the threats posed by an opponent, general information and trivia, and a glossary that ranges from Atari (check) to Yose (the end of a match).

“Chess is indeed a war, but an institutionalized, regulated, coded war, with a front, a rear, battles. But what is proper to Go is war without battle lines, with neither confrontation nor retreat, without battles even: pure strategy, whereas chess is a semiology.”—Gilles Deleuze and FŽélix Guattari
Format:
Paperback
Pages:
pages
Publication:
2019
Publisher:
Wakefield Press
Edition:
Bilingual
Language:
eng
ISBN10:
1939663431
ISBN13:
9781939663436
kindle Asin:
1939663431

A Short Treatise Inviting the Reader to Discover the Subtle Art of Go

Pierre Lusson
3.92/5 (33 ratings)
Written by a mathematician, a poet, and a mathematician-poet (two of them foundational members of the Oulipo), this 1969 guide to the ancient Japanese game of go was not just the first such guide to be published in France (and thereby introducing the centuries-old game of strategy into France), but something of a subtle Oulipian guidebook to writing strategies and tactics. Go A User's Manual, or how a set of simple rules and constraints can lead not only to infinite complexities, but also an endless array of writing strategies and bad puns.

As in the Oulipian strategy of writing under constraint, the role of structured gameplay (within literature and without) proves to be of primordial importance: a means of moving outside an inherent system, of instigating new figures of style and meaning, new paths toward collaboration, and new strategies for filling a space: be it the space of a terrain, a blank page, a white screen, or a freshly stretched canvas.

This treatise outlines the history of Go, the rules for playing it, some central tactics and strategies for playing it and overcoming the threats posed by an opponent, general information and trivia, and a glossary that ranges from Atari (check) to Yose (the end of a match).

“Chess is indeed a war, but an institutionalized, regulated, coded war, with a front, a rear, battles. But what is proper to Go is war without battle lines, with neither confrontation nor retreat, without battles even: pure strategy, whereas chess is a semiology.”—Gilles Deleuze and FŽélix Guattari
Format:
Paperback
Pages:
pages
Publication:
2019
Publisher:
Wakefield Press
Edition:
Bilingual
Language:
eng
ISBN10:
1939663431
ISBN13:
9781939663436
kindle Asin:
1939663431